Apr 30, 2007, 07:23 PM // 19:23
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#1
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Ascalonian Squire
Join Date: Apr 2007
Profession: W/E
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Confused about armor, need a Pro!
Hi! I would like to thank all of you who take the time to even read this, especially any of you out there who are willing to help me out with some of your knowledge.
...So i am confused about armor and runes, and while there is another topic that is relevant to this, after going through it, there are some unanswered questions, who can help me out?
The things i know :
Droks armor has been said to be the "best" ect, but i find this hard to believe.
Droks armor gives +80 /w +20vs physical ect and other mods depending on your choice, such as energy from gladiators.
Looking on Guildwars gameamp site or whatever, http://guildwars.gameamp.com/guildwars/viewArmor/0.php!set=132
i found a list of all the armor's
Now as it looks, the 2 armor sets from factions, the kurzik and luxon armor's seem to have even better stats than armor from droks, such as the dreadnoughts which gives +90 /w +10vs physical, now this is +10 elemental defense better than droks and the same physical, granted droks might have the nifty mods like -3 damage or +2 energy, i love armor.
There also seems to be an even better set, which i love, the sentinel's armor, which gives +100 as long as you have over 13 str. (well i plan on running a 16/13 W/M) so at first glance i was very happy. +100 is 20 more ele defense than droks armor and the kurzik is my favorite looking armor. However, i have heard a rumor that the kurzik and luxon armors are glitched and are no better than droks armor, something like the "over 13 str" mod is glitched so it only gives 80al which would make it like a modless droks armor. I really dont know, what are people talking about, please elaborate extensively. I cant for the life of me figure out just what the heck it is that people are talking about when they talk about this "glitch".
There just seems to be so meny other cool mod's on these two types of armors that are not found on any other armor sets that i know of, are there any more armor sets with cool mods like this?
all in all, what is the best armor? Is FoW armor any good? are there any other armor sets that can have mods like the kurzik and luxon? I do not have factions but plan on buying it, simply for the kurzik set and to remake my warrior whom i have gotten bored with. Probably because of his boring droks armor and the fact that he is not a monk and don't feel like taking his mesmer butt through ascension, have prophecies and nightfall though.
Last but not least, what are the best runes? I see that sentinel runes give +20 ele as long as i have over 13 str, which could really benefit me if i was to wear the sentinel armor, as long as it is not bugged as i am currently lead to believe. I would figgure that this rune would probably also be glitched in the same way. There is also the dreadnaught for +10 ele.
I do plan on doing pvp, as well as keeping on some of the -1 permenent monk enchantments(such as the one that gives energy when hit, warrior wont need a huge mana pool when he gets it back as fast as a +4 when he actually needs the mana, in combat), would that trigger the +10 armor blessed rune? or would it have to be a casted encahntment such as a blessing of protection. How are the brawler and stalwart insignias?
Anything else that you feel would be helpful to know will be highly appreciated.
Thanks again!
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Apr 30, 2007, 07:37 PM // 19:37
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#2
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Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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Umm, you can pretty much change the mods on each armour. People say that "Droks is the best" because it has maximum AL, which is 80 for warrior.
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Apr 30, 2007, 07:45 PM // 19:45
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#3
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Sons of Metal
Profession: N/
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Quote:
Originally Posted by Grateful Noob
Droks armor has been said to be the "best" ect, but i find this hard to believe.
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Droks is the best armor is prophesies. Whether or not it is the best in the game can be debated, likely not. Armor from Prophesies and Factions can be made with different mods at creation but the mods are static after you make it. Nightfall armor is "blank" and can have the mods updates to whatever you wish to purchase.
Quote:
Originally Posted by Grateful Noob
There also seems to be an even better set, which i love, the sentinel's armor, which gives +100 as long as you have over 13 str. (well i plan on running a 16/13 W/M) so at first glance i was very happy. +100 is 20 more ele defense than droks armor and the kurzik is my favorite looking armor. However, i have heard a rumor that the kurzik and luxon armors are glitched and are no better than droks armor, something like the "over 13 str"
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ALL factions armor can be crafted with the Sentinel upgrade, it is a factions feature, not just Luxon and Kurzik. As before, Nightfall armor can also be upgrades to have this upgrade, but it is pretty expensive last time I looked, much more so than crafting in Factions. As far as the bug you speak of I have not heard about it so I have no knowledge on the issue. I would believe it is untrue but no idea.
Quote:
Originally Posted by Grateful Noob
There just seems to be so meny other cool mod's on these two types of armors that are not found on any other armor sets that i know of, are there any more armor sets with cool mods like this?
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Every mod available in all campaigns is here:
http://gw.gamewikis.org/wiki/Warrior_armor
Quote:
Originally Posted by Grateful Noob
all in all, what is the best armor?
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Thats subjective. I personally like Sentinel as well as Gladiator's for extra energy.
Quote:
Originally Posted by Grateful Noob
Is FoW armor any good?
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Sure? FoW armor is no better statistically than any other armor set, but some people think it looks better. FoW Armor (Fissue of Woe) is only used for its looks, it is no more powerful than any other set. All armors that cost 1,500 gold per piece (1,000 in Nightfall) all have the maximum stats available to armor. Beyond that is it just for looks.
Quote:
Originally Posted by Grateful Noob
I do plan on doing pvp, as well as keeping on some of the -1 permenent monk enchantments(such as the one that gives energy when hit, warrior wont need a huge mana pool when he gets it back as fast as a +4 when he actually needs the mana, in combat), would that trigger the +10 armor blessed rune? or would it have to be a casted encahntment such as a blessing of protection. How are the brawler and stalwart insignias?
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Yup it would trigger the Blessed bonus. The rest is opinion
Hope this helped.
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Apr 30, 2007, 07:49 PM // 19:49
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#4
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Ascalonian Squire
Join Date: Apr 2007
Profession: W/E
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The maximum of 80al confuses me (lol god i feel dumb not being able to understand the defense mechanics of this game). Does that mean that the armors that give +90 or +100 do not work properly and actually give +80? what of the "(+20 vs physical)" Effects, such as on the already +80al droks armor, and modifications from other runes, and things like sword/shield mods, do they not kick in after +80al?
For some reason, and i have read this maximum 80al somewhere before but did not believe it, i am lead to believe by this that there is a cap on the defense system?
Can anyone elaborate on what this "maximum of 80al" means and the things that it does and does not effect.
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Apr 30, 2007, 07:50 PM // 19:50
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#5
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Just a note which has been raised here before, and in testing has proved true:
Canthan Sentinel's armour bonus is currently broken.
It will behave just like desert collector's armour (80 +20 vs Physical).
The only way to get a set of Sentinel's that works is to buy an Elonian set and the relevant insignia.
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Apr 30, 2007, 08:00 PM // 20:00
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#6
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Since I own all 3 campaigns I usually just go to the Consulate Docks in Kamadan to get my max value armor. It's cheaper and I have to go to Elona anyway to get my first set of Heroes.
I even ran my level 11 Necro with Henchies from Old Ascalon to Lion's Arch so I could hop to Elona <via the Canthan Elona quest>.
By the time I returned to Old Ascalon I was level 13 or 14 and had max armor and my Heroes, I then proceeded to do all the Missions and Quests.
Max value Armor makes many earlier portions of the game much less of a pain.
I don't got time to bleed...so I got max armor.
The Docks > Drocks.
================================================== =======
All you need to know about armor:
http://gw.gamewikis.org/wiki/Armor
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Apr 30, 2007, 08:18 PM // 20:18
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#7
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Sons of Metal
Profession: N/
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Quote:
Originally Posted by Grateful Noob
The maximum of 80al confuses me (lol god i feel dumb not being able to understand the defense mechanics of this game). Does that mean that the armors that give +90 or +100 do not work properly and actually give +80? what of the "(+20 vs physical)" Effects, such as on the already +80al droks armor, and modifications from other runes, and things like sword/shield mods, do they not kick in after +80al?
For some reason, and i have read this maximum 80al somewhere before but did not believe it, i am lead to believe by this that there is a cap on the defense system?
Can anyone elaborate on what this "maximum of 80al" means and the things that it does and does not effect.
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In essence, the game calculates damage based on the basic armor rating of 60 armor. From there, every 40 armor more or less either halves or double damage taken. So at 100 armor you take half the damage you would at 60, so a warrior takes half the damage a caster does against physical (80 armor then +20 against physical).
For a more elaborate explanation of what I just said see:
http://wiki.guildwars.com/wiki/Armor
@Nexus Icon: That saddens me, I apparently just bought a brand new set of collectors armor then. Wish I had heard of it before.
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Apr 30, 2007, 10:29 PM // 22:29
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I see you play W/E for that I would suggest all Gladiator armour as for the energy you will need.That Dreadnoughts is the same as Platemail in Droks or even Wyvwern so don't getting confused.When it comes to Sentinels that is just good for tanking strengh Tank and I won't say Warrior.Warriors do damage not absorb it like a tank.
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May 01, 2007, 12:08 AM // 00:08
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Age
I see you play W/E for that I would suggest all Gladiator armour as for the energy you will need.That Dreadnoughts is the same as Platemail in Droks or even Wyvwern so don't getting confused.When it comes to Sentinels that is just good for tanking strengh Tank and I won't say Warrior.Warriors do damage not absorb it like a tank.
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I'm pretty certain that a strength tank with cyclone axe and tripple chop does a lot more damage than a warriors that just runs around attacking single targets.
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May 01, 2007, 06:20 AM // 06:20
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#10
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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I hope I'm not beating a dead horse, but I don't think anyone else attacked this aspect of your question specifically, so I'm going to throw it in...
Warrior armor has a "base" max of 80 AL, with an extra +20 AL vs. Physical. That is considered "max," and/or the "best armor stats you can get." Now beyond that--and I think where you're getting confused--is that the specialized sets (Ascalon/Knights', Dreadnoughts/Platemail, Sentinel, etc) have slightly different stats than that... however where they gain in one area, they either lose in another area, or you're forced to consider a trade-off in taking that type.
For instance, you could take Gladiator armor for extra energy, but it gives you only the base 80 AL, +20 AL vs. Physical with none of the extra defensive benefits that the others provide. Sentinel armor has 100 AL vs. anything, but it requires you to be carrying around a relatively hefty 13 Strength, and gives no health or energy benefit. Platemail armor is a similar trade-off, though on a smaller scale.
Anyway, my point here is that there is no single "best" set, its more or less situational and depending on a number of factors such as what build you're using, what you're going up against, what your team expects of you, etc. Also, Factions and Nightfall offer a few more choices for the "extra" stats on armor, but they aren't necessarily better than what you can get in Droknar's, they just give you a few more options. But really, that max 80 AL, +20 AL is what really matters. Anything beyond that is really just icing on the cake.
PS: I've had 15k Kurzick armor since just a week or so after Factions went live, and its definitely not bugged nor have I ever heard of such a rumor before.
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May 01, 2007, 06:23 AM // 06:23
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Age, don't make sweeping generalisations, it only makes you look ignorant.
I run Sentinel's most of the time (note this is PvE I'm talking about), yet I hardly ever have a defensive skill on my bar.
A lot of the reason for NOT having any defensive skills is that Sentinel's provides an armour bonus passively and on a permanent basis. It's like having one extra skill slot assigned to a permanently active defensive shout or stance.
Edit for iridescentfyre:
Mate, if you have another set of armour, for example Gladiator's, the Sentinel's bug is easily demonstrated by fighting the Hydras outside of Augury Rock.
Go outside with your Factions set on (and a hero monk in tow) and make a note of how much damage a fireball hits you for. The damage is pretty consistent, so you'll only have to get hit 2-3 times to get an idea of how much damage their fireball does.
Now swap to your Gladiator's set and see how much damage you take from the fireballs again.
It will be identical to the damage you took whilst dressed in Sentinel's.
Then go and buy a Nightfall set of armour, add Sentinel's inscriptions and come back. You WILL take less damage than when you were dressed in your Factions set.
Last edited by Nexus Icon; May 01, 2007 at 06:31 AM // 06:31..
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May 01, 2007, 07:46 AM // 07:46
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#12
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Krytan Explorer
Join Date: Apr 2006
Location: Melbourne, Australia
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Apologies for the semi-hijack, I'm just wondering what are peoples thoughts on the Dreadnought class or armours?
The stats seem quite good to me: 80AL + 20 Vs Physical, +10 Vs Elemental.
I am quite impresed with the look of the Ascended Platemail.
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May 01, 2007, 04:56 PM // 16:56
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#13
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Nexus Icon
Age, don't make sweeping generalisations, it only makes you look ignorant.
I run Sentinel's most of the time (note this is PvE I'm talking about), yet I hardly ever have a defensive skill on my bar.
A lot of the reason for NOT having any defensive skills is that Sentinel's provides an armour bonus passively and on a permanent basis. It's like having one extra skill slot assigned to a permanently active defensive shout or stance.
Edit for iridescentfyre:
Mate, if you have another set of armour, for example Gladiator's, the Sentinel's bug is easily demonstrated by fighting the Hydras outside of Augury Rock.
Go outside with your Factions set on (and a hero monk in tow) and make a note of how much damage a fireball hits you for. The damage is pretty consistent, so you'll only have to get hit 2-3 times to get an idea of how much damage their fireball does.
Now swap to your Gladiator's set and see how much damage you take from the fireballs again.
It will be identical to the damage you took whilst dressed in Sentinel's.
Then go and buy a Nightfall set of armour, add Sentinel's inscriptions and come back. You WILL take less damage than when you were dressed in your Factions set.
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Oh, that bug only occurs with Factions Sentinel's armor? My 15k Kurzick set is a mix of several types, but none of them are Sentinel. I had never heard of that before, interesting.
Winston: Dreadnought stats are pretty good in my opinion. If its the look of 15k Platemail that you like, don't worry too much about the stats. Unless you really feel you need the extra energy from Gladiator's or something, I doubt you'd be disappointed anyway.
Last edited by iridescentfyre; May 01, 2007 at 05:09 PM // 17:09..
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May 01, 2007, 11:05 PM // 23:05
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Avatara
I'm pretty certain that a strength tank with cyclone axe and tripple chop does a lot more damage than a warriors that just runs around attacking single targets.
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Nope they would work with dismember.executioners strike and eviscrete and it isn't attacking single targets it tabbing through them.That is how I do it with sword or axe that is when the ran all over so I got use to it.The best over all is health/Survivior or energy/Radiant.This way if anyone chooses to pvp they are set up for it.
Quote:
Nexus Icon Age, don't make sweeping generalisations, it only makes you look ignorant.
I run Sentinel's most of the time (note this is PvE I'm talking about), yet I hardly ever have a defensive skill on my bar.
A lot of the reason for NOT having any defensive skills is that Sentinel's provides an armour bonus passively and on a permanent basis. It's like having one extra skill slot assigned to a permanently active defensive shout or stance.
Edit for iridescentfyre:
Mate, if you have another set of armour, for example Gladiator's, the Sentinel's bug is easily demonstrated by fighting the Hydras outside of Augury Rock.
Go outside with your Factions set on (and a hero monk in tow) and make a note of how much damage a fireball hits you for. The damage is pretty consistent, so you'll only have to get hit 2-3 times to get an idea of how much damage their fireball does.
Now swap to your Gladiator's set and see how much damage you take from the fireballs again.
It will be identical to the damage you took whilst dressed in Sentinel's.
Then go and buy a Nightfall set of armour, add Sentinel's inscriptions and come back. You WILL take less damage than when you were dressed in your Factions set.
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I doubt that as it make you look ignorant meaning you will have 13 strength.10 weapon and 9 tactics vs others with 10 strength ,13 weapon and 9 tactics.I don't see a lot of damage coming from that.This is with all minors btw.
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May 02, 2007, 12:34 AM // 00:34
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#15
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Well if you're trying to use Sentinel's armor, you're already making the decision that armor is more useful for you than health. So why on earth would you be using all Minor runes?? That sounds a little ignorant to me. I use 13 or 14 Strength with 16 Swordsmanship and that's not even using Sentinel's armor. I promise 470 hp isn't a death sentence.
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May 02, 2007, 12:45 AM // 00:45
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#16
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Jungle Guide
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i second that i run under 500hp which many consider to be the spike zone
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May 02, 2007, 06:06 AM // 06:06
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Nice come-back age; call me what I called you without checking possible stats.
16 Weapon, 13 Strength and 3 wherever else here. 495HP too.
Not too shabby.
Tactics is not a requirement of being a warrior. Nor is a self heal.
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May 02, 2007, 07:16 AM // 07:16
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#18
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Nexus Icon
Nice come-back age; call me what I called you without checking possible stats.
16 Weapon, 13 Strength and 3 wherever else here. 495HP too.
Not too shabby.
Tactics is not a requirement of being a warrior. Nor is a self heal.
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Even so, Lion's Comfort is a pretty excellent self-heal.
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May 02, 2007, 08:21 AM // 08:21
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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True, and you don't need tactics for it to work
Having somethig in tactics does help Lion's Comfort, but it's perfectly serviceable with only 3-4 tactics.
Also, one of my favourite ways to take a little pressure off of the healers is to run "I Will Survive!". Long recharge, yes, but in condition heavy areas, it's fantastic.
But as I've alluded to elsewhere, sometimes attack is the best form of defense; by this, I mean Belly Smash
Knockdowns and Belly Smash do a LOT to decrease damage being done to you.
The longer something is on it's arse, the less pressure on the team as a whole. And an AoE blind can, in the right circumstances, drop a whole mob's damage to almost 0. Especially if someone playing a support role has a complimentary skill such as Epidemic.
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May 03, 2007, 12:05 AM // 00:05
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is just best over all to use minor runes as Monk won't have constraint strain of you keep you alive.It works in PvP very well and I wonder for those Warriors that fought Shiro has this set up Sentinals with majors or superiors.I use all minors and my HP are at 550 and I can do as much damage you can as well as use frenzy.
Monks have more than 1 person to keep alive to forget.
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